{"id":2909062,"date":"2023-09-29T15:42:57","date_gmt":"2023-09-29T19:42:57","guid":{"rendered":"https:\/\/wordpress-1016567-4521551.cloudwaysapps.com\/plato-data\/cyberpunk-2077-director-says-studios-switch-from-redengine-to-unreal-engine-5-isnt-starting-from-scratch\/"},"modified":"2023-09-29T15:42:57","modified_gmt":"2023-09-29T19:42:57","slug":"cyberpunk-2077-director-says-studios-switch-from-redengine-to-unreal-engine-5-isnt-starting-from-scratch","status":"publish","type":"station","link":"https:\/\/platodata.io\/plato-data\/cyberpunk-2077-director-says-studios-switch-from-redengine-to-unreal-engine-5-isnt-starting-from-scratch\/","title":{"rendered":"Cyberpunk 2077 director says studio’s switch from REDengine to Unreal Engine 5 ‘isn’t starting from scratch’"},"content":{"rendered":"
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Cyberpunk 2077 marks the end for CD Projekt<\/a>‘s REDengine, the in-house technology that it’s been building on since 2011’s The Witcher 2. Last year<\/a>, CD Projekt announced that its next Witcher game and other games going forward\u2014including Cyberpunk’s sequel, codename Orion\u2014will be developed with Unreal Engine 5.<\/p>\n

In a recent interview with Cyberpunk 2077 director Gabe Amatangelo, I asked about that transition to UE5, especially in light of the cutting edge tech the studio has continued adding to Cyberpunk 2077 (it’s the first game to build in Nvidia’s new ray tracing Ray Reconstruction<\/a>, for example). Does all that work essentially die with 2077? <\/p>\n