{"id":801426,"date":"2021-02-20T14:00:00","date_gmt":"2021-02-20T18:00:00","guid":{"rendered":"https:\/\/www.teamliquid.com\/news\/2021\/02\/20\/potm-scream-moving-past-the-one-tap"},"modified":"2021-02-20T14:00:00","modified_gmt":"2021-02-20T18:00:00","slug":"potm-scream-moving-past-the-one-tap","status":"publish","type":"station","link":"https:\/\/platodata.io\/plato-data\/potm-scream-moving-past-the-one-tap\/","title":{"rendered":"POTM: Scream | Moving Past the One Tap"},"content":{"rendered":"<\/p>\n
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Moving Past the One Tap<\/h2>\n

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The headshot is a damn powerful symbol<\/h3>\n

The headshot has the power to carry meaning on its own. It needs no help from context for any heavy lifting. Even well outside the world of the FPS people understand what it means within the game\u2019s setting, the precision and skill that it conveys.<\/p>\n

Obviously, real world violence plays a role here but the term has been so gamified that most people – even those unfamiliar with games\u2014usually detach the word from real life. It\u2019s so detached at this point that describing a real life shooting with the term would sound deranged. It would be making a game of something far too serious.<\/p>\n

That\u2019s because, for years now, the FPS world worked the term into the cultural lexicon as the esports version of the slam dunk. Like the slam dunk, it\u2019s a symbol that immediately conveys so many things that describing them almost takes away the mystique. Like a dunk, you know what the headshot means so well that you\u2019ve likely got sounds, quotes, moments, and memes attached to it.<\/p>\n

The headshot is a damn powerful symbol. Especially for Adil \u201cScreaM\u201d Benrlitom, Team Liquid\u2019s star Valorant player.<\/p>\n

\u201cWhen I was younger I definitely was more into headshots. It was like an obsession for me.\u201d<\/p>\n

The word \u201cobsession\u201d doesn\u2019t quite carry the full weight of ScreaM\u2019s focus on aim during his rise in CS. In 2012, the first year where HLTV recorded his stats, 69.1% of the shots ScreaM hit were headshots. In 2013, the year that his career took off, he had upped that to 73.5%. At international LAN tournaments, that number went up to 74.8% – .547 headshots per round.<\/p>\n

These numbers were unprecedented then and now. Hiko, 2nd highest in headshot rating in 2013, had .468 per round on 58.1 percent. That level of precision was part of what got ScreaM to 7th on HLTV\u2019s player rankings<\/a> in 2013\u2014when he was only 19 years old.<\/p>\n

\u201cIt\u2019s also a little bit my personality, you know? I like when things are perfect.\u201d<\/p>\n

ScreaM\u2019s raw ability to remove a skull from its shoulders inside the server came from constant aim practice. You can see as much just by searching YouTube, where his streamed practice sessions get over 100,000 views. In the video below, he pings the white dots on screens with individual taps of the rifle while casually talking to w0xic. On aim maps where he\u2019s fully focused it\u2019s often even more impressive<\/a>.<\/p>\n<\/section>\n